Thursday, February 16, 2006

Animation And Gaming Industry In India

According to the National Association Of Software And Service Companies, NASSCOM India, Newsreport issue No 51of January 2006, Indian animation and gaming industry is expected to show significant growth in the near future as global outsourcing takes off. A special study conducted by NASSCOM on the Indian animation and gaming market has found that the country could emerge as a significant destination for such outsourced work in the years to come.

According to the NASSCOM study, the global animation business was estimated to touch US$ 55 billion in 2005 and will grow to US$ 75 billion in 2009including segments such as entertainment (including TV broadcast, fully animated movies, direct-to-DVD and VFX), e-Education and web designing, with the entertainment market generating close to 73 per cent of the overall revenue during 2005.

The gaming industry, on the other hand, comprising the video console, PC, wireless/mobile and on-line gaming segments, achieved revenues of around US$ 19 billion in 2005. The sector is expected to witness exponential growth.


The NASSCOM study indicated that the mobile gaming segment would grow the fastest, increasing its overall share of the market from 16 per cent in 2005 to 28 per cent in 2009.

Presently the Indian animation market is dominated by the entertainment and film industry.
Mobile gaming so far is dominating the Indian gaming market. But India is making the right moves in these sectors to become a true global player

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